Why Rachel Green Knows Your Customer Better Than Your Persona Does
We’ve all gotten the brief.
Our target audience is a 30 +/-. Female. Married. Upper middle income, $152K median. Active. White European. Does yoga 3-5 days a week. Aspirational, accomplished, grounded. The average young career woman, circa 2026.
She’s represented by a smiling stock photo on a ChatGPT crafted mood board. Has a friendly name. Amy. Or Bev. Her profile feels vaguely familiar. Because that’s exactly what it is. Vague.
Now execute a campaign.
Today there are all sorts of personas, avatars, brand mascots, virtual influencers & tools to design the ideal, data-driven customer. I was recently approached by a team touting the latest AI platform. It claimed to use real data to generate briefs that promise to land & convert. Smarter, more meaningful messages. Real-world consumer behavior, captured. Ready-to-use executions. With performance guaranteed.
Tempting.
A persona is essentially a demographic profile. Age range. Education level. Job title. Hobbies & interests. Goals & aspirations — professional, personal. Pain points. Challenges. How & where to reach them.
Easy peasey. Right?
Not so fast.
Personas rely on the idea that people behave in stable, predictable ways.
They do not.
Real behavior is situational. Contradictory. Complex. A name, a stock photo & a few stated preferences can’t capture how people navigate trade-offs, angst or uncertainty.
I’ve never met a consumer that behaves consistently enough to be flattened into a single profile. The most useful “personas” aren’t portraits. They’re cardboard cutouts.
The messages that sound right in the meeting room are hollow in the real world.
Which got me thinking. What if we stopped building personas & started writing characters? Like Jed Bartlet on West Wing. Deeply devout. Driven. Perpetually trying to prove his worth to his prick of a father. Or Josh Lyman. Intense. Anxious. Sometimes abrasive.
What if we treated our audiences the way TV writers treat people we can’t stop watching? & rewatching. Would we become more genuinely immersed in their lives?
Would we build more interesting products to solve their actual problems?
Let’s test my theory.
Meet Rachel Green.
When we first meet her, she’s spoiled. Sheltered. Self-centered. Somewhat ditsy. A girl who skipped out on her own wedding.
Her dad is controlling. Her mom lives vicariously through her daughter’s evolving independence.
She gets a job for the first time in her life - as a waitress. On her first day of job hunting, she confesses to being laughed out of 12 interviews due to a total lack of marketable skills. “Welcome to the real world,” her old friend Monica tells her. “It sucks.”
Her love life - one disaster after another. On-again, off-again with slightly neurotic Ross. Been there, dated that.
She learns to do her own laundry. Learns to make coffee. Celebrates the small victories.
She builds a career in fashion from nothing. Evolves into a woman who knows her worth & refuses to settle for less than she deserves.
Rachel resonates - not because we want her haircut (which we all did - cultural phenomenon, granted) or her fashion sense (ditto).
She resonates because she’s a young woman rebuilding her life. In the real world.
Living independently without a net. Starting from zero. Severing her financial ties to her father. Struggling. Succeeding. & more than occasionally failing spectacularly.
We recognize her. Because in some version, we are her.
Therein lies the difference between personas & characters.
Personas are deliberate constructs - two-dimensional by design. Artificial by nature.
Useful as a shorthand. Useless as a compass.
Characters are authentic. They have desires & anxieties. Passions & above all, flaws, conflicts & contradictions. They act, react & surprise us. They don’t behave consistently.
Because people don’t behave by the book.
& that’s exactly what makes them true.
But here’s the strategic argument. Characters aren’t just more interesting than personas.
They’re more useful. & the difference shows up in 3 specific ways.
Characters expose the gap between what people say & what they do.
Personas are largely built from surveys & stated preferences. What people claim they want.
Characters are built from behavior - what people actually do when they’re scared, proud, embarrassed, hopeful.
That gap between stated & actual behavior is where most briefs go wrong. & too many products fail.
Rachel doesn’t say she wants independence. She says she wants a job. The character brief catches the difference.
The persona misses it entirely.
Characters create internal alignment.
When your entire team - product, marketing, creative, sales - shares a character rather than a persona, they make more creative decisions. Not because they’ve been handed rules. Because they can all ask the same question: would our character buy this? Use this? Believe this?
A persona can’t answer that. A character can. & when the answer is no, everyone in the room knows it at the same time.
Characters make you build differently.
When you know your character’s flaws, wounds, the want beneath the want - you stop building features & start solving for feelings.
You stop writing cardboard copy & start writing something compelling.
Your product gets sharper. Your message gets truer. Your brand gets harder to copy. Because it’s built around something real rather than something researched.
Characters create stories worth following. Messaging worth remembering. Brands you trust & believe in.
Nike, for one, understands this.
They didn’t write a brief around “active, athletic women 25-45 with competitive mindsets.”
They built around a character: the woman told she was too much, too aggressive, too emotional, too loud. Not some picture-perfect, lithe, model athlete prancing around in the latest lightweight lavender leggings.
Serena Williams wasn’t chosen as a demographic fit.
She was chosen because of the gap between how the world receives women like her & who she actually is. She mirrored something millions of women carry privately & rarely say out loud.
“Dream Crazier” didn’t convert because it targeted correctly. It converted because it told a true story about a recognizable human contradiction.
That’s not persona work. That’s character work. & the difference shows up on screen in about four seconds.
Personas are easily dismissed. Characters stick.
So, what does that look like when you’re starting from scratch - without a Rachel, without a Serena. Without thirty seasons of writers’ room wisdom to draw from?
You write the scene.
TV writers don’t build characters in bullet points. They put them in a situation & watch what happens.
The writers’ room at Friends didn’t describe Rachel as “aspirational, accomplished, grounded, 20 something.” They dropped her into Central Perk in a wedding dress - soaking wet from the rain, hair everywhere. & watched her try to figure out how to cancel her own credit cards.
The character emerged from the scenario. The contradiction - privilege meeting consequence - did the rest. With a lot of help from her Friends.
The scenario doesn’t replace strategy.
It focuses it.
It’s the difference between knowing your audience’s zip code & knowing what they’re thinking about when things don’t go as planned.
So how do you write your audience like a TV writer?
1. Define the Want. (The real one.)
Characters - the really good ones - are always chasing something. & it’s almost never what they say it is.
Rachel says she wants a job. What she wants is independence. To break free of her “daddy’s little girl” identity. To make something of herself. On her own terms. Beyond her father’s checkbook. Despite her dysfunctional family. All while facing countless obstacles. Sound familiar?
The want beneath the want is where your brand earns its place.
Ask: Who is this person actually trying to become? What would winning look like for them - not professionally, not demographically, but humanly?
2. Give Them a Flaw. (A real one.)
Not a quirk. Not “perfectionist” dressed up as a weakness. A flaw with consequences.
What’s your character’s kryptonite? What gets under their skin. Undermines their confidence. Costs them something. Makes them recognizable. Relatable.
Flaws create conflict. Conflict is the essence of a great story.
Conflict also creates comedy. & moments we wince or smile at because we’ve been there. Personas rarely, if ever, do.
Flaws are what make characters safe to root for. Because we’re rooting for ourselves at the same time.
Ask: How does this person get in their own way? What do they do that they’d hate to admit?
3. Give Them a Backstory. (Just enough.)
Not a biography. One formative fact that explains everything. The thing that happened that they’re still responding to - even when they don’t know it.
Rachel’s backstory is a life curated for her by everyone except Rachel. Which is why every small act of independence - doing the laundry, landing the job - carries so much weight.
Everything Leroy Jethro Gibbs does on NCIS reflects how he handled the murder of his wife & daughter. You feel it in every scene. We feel his pain. He never says it. He doesn’t have to.
You don’t need pages. You need one true thing that makes all their behavior make sense.
Ask: What happened to them that they never quite recovered from - or never quite got over wanting?
4. Put Them in a Situation. Describe the Setting.
Don’t describe your character. Drop them into a specific, ordinary moment & watch what they do.
The situation doesn’t need to be dramatic. It needs to be true.
A bad day at work. A conversation that didn’t go as planned. A mess they created by accident. A small victory nobody noticed but them. Something they got completely wrong & can’t take back.
The situation is where character reveals itself. Not in the profile.
& the setting matters. How a character moves through their physical space - what they notice, what they avoid, what makes them uncomfortable - tells you everything about how they’ll respond to your brand.
Ask: What does this person do in the 10 seconds after something goes sideways? Do they go quiet? Freak out? Fall apart? Make a joke?
5. Write Their Dialogue.
This is the test. If you can hear your character speak - really hear them - you’ve got something.
Dialogue isn’t just words. It’s tone.
It’s what they say & how they say it. It’s how they handle conflict. Whether they go direct or deflect.
Whether they lead with humor or with emotion. Are they angry? Frustrated? Scared?
Ask: When something matters to them, what does it sound like? Are they sharp & ironic? Earnest & unguarded? Do they get quiet when they’re angry? Loud when they’re hurt?
Write 3 lines of dialogue. If they could belong to anyone, start over.
6. Show Empathy.
Here’s where most brand briefs go awry.
They identify the problem & immediately reach for the fix.
But characters & real people - don’t necessarily want a quick fix.
They want to be understood.
The best brand copy doesn’t say we have the answer. It says we were in the room. We saw what happened. We get it.
Empathy in a brief isn’t a sentiment. It’s a discipline. It means resisting the urge to reframe their problem as your solution before you’ve fully sat with what the problem actually feels like.
Ask: What would this character need to hear - not to be convinced - but to feel like you finally got it?
The shortcut nobody takes:
Put your 6 answers on a single page.
Read them out loud.
If it sounds like a person - contradictory, specific, occasionally irrational, recognizably human - you’ve got the makings of a real character. One your brand can reflect.
If it still sounds like some stereotyped target audience, go back to the flaw. Revisit the conflict. Reexamine the backstory. Rewrite the dialogue.
That’s always where the truth is hiding.
The question worth asking before your next brief: do you know your audience the way a writer knows a protagonist?
Or do you just know their height, weight, age & zip code?
Happy to help.
Best Robin